Any piece of equipment on Werkd OT can become Enhanced: it gains one or two extra bonuses, each with its own rarity, and a new name that shows them off. Even Werkd gear can be enhanced.
You see a Hasty fire sword of Ruin (Atk:24 physical + 11 fire, Def:20 +1).
Enhanced item. Legendary Hasty: +33% attack speed. Elite of Ruin: +7 damage.
| Werkd Enhancing Orb | Use it on a piece of equipment in your backpack (right-click the orb, Use with, then click the item). Buy it in the in-game Store or the Werkd Shop for 100 Tibia coins, or from Odette in her shop opposite the Thais depot for 100 Werkd Tokens. |
| Lucky drops | Every piece of equipment a monster drops has a 2% chance to already be enhanced. The loot message tells you when you find one. |
An enhanced item gets one bonus, or two (30% chance). A bonus goes either in front of the name (prefix, like Hasty) or after it (suffix, like of Ruin). Each bonus rolls its own rarity, so you can find a Legendary bonus paired with a Common one.
| Rarity | Chance | How it feels |
| Common | 50% | A small boost. |
| Uncommon | 28% | A noticeable boost. |
| Rare | 14% | A strong boost. |
| Elite | 6% | A very strong boost, hard to find. |
| Legendary | 2% | The best there is, very hard to find. |
| Bonus | Prefix / suffix | Common | Uncommon | Rare | Elite | Legendary |
| Damage | Deadly / of Ruin | +1 | +2 to 3 | +4 | +5 to 6 | +7 to 8 |
| Armor | Reinforced / of Protection | +1 to 2 | +3 to 4 | +5 | +6 to 7 | +8 to 10 |
| Defence | Guarding / of Defence | +2 to 4 | +5 to 6 | +7 to 9 | +10 to 12 | +13 to 14 |
| Shielding | Stalwart / of the Bulwark | +1 | +2 | +3 | +4 | +5 to 6 |
| Skill | Skilled / of the Warrior | +1 | +2 | +3 | +4 | +5 |
| Distance | Precise / of the Marksman | +1 | +2 | +3 | +4 | +5 |
| Magic level | Arcane / of Sorcery | +1 | +2 | +3 | +4 | +5 |
| Attack speed | Hasty / of Fury | +5 to 10% | +10 to 15% | +15 to 18% | +18 to 27% | +27 to 40% |
| Regeneration | Regenerating / of Renewal | +2 to 5 | +6 to 8 | +9 to 12 | +13 to 16 | +17 to 22 |
| Speed | Swift / of Haste | +4 to 8 | +9 to 14 | +15 to 20 | +21 to 30 | +31 to 50 |
| Health | Vital / of Vitality | +10 to 20 | +21 to 25 | +26 to 40 | +41 to 60 | +61 to 80 |
| Mana | Mystic / of the Mind | +20 to 49 | +50 to 69 | +70 to 99 | +100 to 129 | +130 to 160 |
Regeneration restores that much health and mana every 3 seconds. Skill on a weapon raises that weapon's skill (sword, axe, club or fist); on armour and jewellery it raises all fighting skills.
| Swords, axes, clubs, fist weapons | Damage, skill, attack speed |
| Bows and crossbows | Damage, distance, attack speed |
| Wands and rods | Magic level, mana, attack speed |
| Shields | Defence, shielding, health |
| Spellbooks | Magic level, mana, defence |
| Helmets, armour, legs | Armor, health, mana, regeneration, and skill or magic level (by the item's vocation) |
| Boots | Speed, armor, regeneration |
| Amulets and rings | Health, mana, speed, regeneration, and skill or magic level |