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Any piece of equipment on Werkd OT can become Enhanced: it gains one or two extra bonuses, each with its own rarity, and a new name that shows them off. Even Werkd gear can be enhanced.

You see a Hasty fire sword of Ruin (Atk:24 physical + 11 fire, Def:20 +1).
Enhanced item. Legendary Hasty: +33% attack speed. Elite of Ruin: +7 damage.

How to get Enhanced items

Werkd Enhancing OrbUse it on a piece of equipment in your backpack (right-click the orb, Use with, then click the item). Buy it in the in-game Store or the Werkd Shop for 100 Tibia coins, or from Odette in her shop opposite the Thais depot for 100 Werkd Tokens.
Lucky dropsEvery piece of equipment a monster drops has a 2% chance to already be enhanced. The loot message tells you when you find one.

Bonuses and rarity

An enhanced item gets one bonus, or two (30% chance). A bonus goes either in front of the name (prefix, like Hasty) or after it (suffix, like of Ruin). Each bonus rolls its own rarity, so you can find a Legendary bonus paired with a Common one.

RarityChanceHow it feels
Common50%A small boost.
Uncommon28%A noticeable boost.
Rare14%A strong boost.
Elite6%A very strong boost, hard to find.
Legendary2%The best there is, very hard to find.

Bonus values

BonusPrefix / suffixCommonUncommonRareEliteLegendary
DamageDeadly / of Ruin+1+2 to 3+4+5 to 6+7 to 8
ArmorReinforced / of Protection+1 to 2+3 to 4+5+6 to 7+8 to 10
DefenceGuarding / of Defence+2 to 4+5 to 6+7 to 9+10 to 12+13 to 14
ShieldingStalwart / of the Bulwark+1+2+3+4+5 to 6
SkillSkilled / of the Warrior+1+2+3+4+5
DistancePrecise / of the Marksman+1+2+3+4+5
Magic levelArcane / of Sorcery+1+2+3+4+5
Attack speedHasty / of Fury+5 to 10%+10 to 15%+15 to 18%+18 to 27%+27 to 40%
RegenerationRegenerating / of Renewal+2 to 5+6 to 8+9 to 12+13 to 16+17 to 22
SpeedSwift / of Haste+4 to 8+9 to 14+15 to 20+21 to 30+31 to 50
HealthVital / of Vitality+10 to 20+21 to 25+26 to 40+41 to 60+61 to 80
ManaMystic / of the Mind+20 to 49+50 to 69+70 to 99+100 to 129+130 to 160

Regeneration restores that much health and mana every 3 seconds. Skill on a weapon raises that weapon's skill (sword, axe, club or fist); on armour and jewellery it raises all fighting skills.

Which bonuses each item can get

Swords, axes, clubs, fist weaponsDamage, skill, attack speed
Bows and crossbowsDamage, distance, attack speed
Wands and rodsMagic level, mana, attack speed
ShieldsDefence, shielding, health
SpellbooksMagic level, mana, defence
Helmets, armour, legsArmor, health, mana, regeneration, and skill or magic level (by the item's vocation)
BootsSpeed, armor, regeneration
Amulets and ringsHealth, mana, speed, regeneration, and skill or magic level

Good to know

  • Bonuses only count while the item is worn in its proper slot. Boots or rings held in a hand do nothing.
  • An item can only be enhanced once. The orb does not work on items that are already enhanced.
  • Ammunition, throwing weapons, quivers, backpacks, and items that wear out or have charges cannot be enhanced.
  • Attack speed comes on weapons only, and is capped at 60% faster.
  • Enhanced items keep their bonuses forever, through trades, deaths and logouts.
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