Buy Werkd OT items with Tibia coins. Purchases are delivered to the chosen character's Store inbox in game. You can also buy the same items in the in-game Store.
Death damage that grows with your level and magic level (at least 85-105). +4 magic level, range 7, 5% critical.
Ice damage that grows with your level and magic level (at least 85-105). +4 magic level, range 7, 5% critical.
Area hunting bow. Attack +11, hit chance +8%, +5 distance, range 7. Every shot splashes 50% of its damage onto monsters 1 square around your target (arrows).
Single-target crossbow. Attack +9, hit chance +10%, +6 distance, range 7, 8% chance of +25% critical damage (bolts).
One-handed. Attack 54 physical, defence 32 +3, +6 sword, 5% chance of +20% critical damage, 4% life leech. 3 imbuement slots.
One-handed. Attack 54 physical, defence 32 +3, +6 axe, 5% chance of +20% critical damage, 4% life leech. 3 imbuement slots.
One-handed. Attack 54 physical, defence 32 +3, +6 club, 5% chance of +20% critical damage, 4% life leech. 3 imbuement slots.
One-handed. Attack 44, defence 16, +6 fist fighting, 5% chance of +20% critical damage, 4% life leech. 3 imbuement slots.
Energy damage that grows with your level and magic level (at least 100-130, about 146-202 at level 250 and magic level 80). +7 magic level, +2 energy magic level, range 7, 10% chance of +25% critical damage, 3% mana leech.
Ice damage that grows with your level and magic level (at least 100-130, about 146-202 at level 250 and magic level 80). +7 magic level, +2 ice magic level, range 7, 10% chance of +25% critical damage, 3% mana leech.
Area hunting bow. Attack +17, hit chance +10%, +8 distance, range 7, 10% critical. Every shot splashes 75% of its damage onto monsters 2 squares around your target (arrows).
Single-target arbalest. Attack +18, hit chance +12%, +10 distance, range 7, 15% chance of +40% critical damage (bolts).
One-handed. Attack 62 physical, defence 36 +4, +10 sword, 12% chance of +35% critical damage, 7% life leech, 3% mana leech. 3 imbuement slots.
One-handed. Attack 62 physical, defence 36 +4, +10 axe, 12% chance of +35% critical damage, 7% life leech, 3% mana leech. 3 imbuement slots.
One-handed. Attack 62 physical, defence 36 +4, +10 club, 12% chance of +35% critical damage, 7% life leech, 3% mana leech. 3 imbuement slots.
Two-handed. Attack 55, defence 20, +10 fist fighting, 12% chance of +35% critical damage, 7% life leech, 3% mana leech. 3 imbuement slots.
Level 50. +4 sword, axe, club, distance and fist, 3% physical protection. Never wears out.
Level 50. +3 magic level, +200 mana. Never wears out.
Level 50. +30 speed, +2 shielding, +1 to all fighting skills, +1 magic level. Never wears out.
Level 50. 4% protection against all damage, +1 to all fighting skills, +1 magic level. Never wears out.
Level 50. Worn in the arrow slot. 10% loot bonus, +10 speed, +1 to all fighting skills, +1 magic level. Never wears out.
Level 50. Worn in the arrow slot. 15% loot bonus, +3 sword, axe, club, distance and fist. Never wears out.
Level 50. Worn in the arrow slot. 15% loot bonus, +2 magic level. Never wears out.
Level 150. +7 sword, axe, club, distance and fist, 6% physical protection, 3% chance of +10% critical damage. Never wears out.
Level 150. +5 magic level, +500 mana, 6% fire, energy, earth and ice protection, 3% chance of +10% critical damage. Never wears out.
Level 150. +4 to all fighting skills, +3 magic level, +40 speed, faster health and mana regeneration, 3% chance of +10% critical damage. Never wears out.
Level 150. Worn in the arrow slot. 25% loot bonus, +5 sword, axe, club, distance and fist, +20 speed, 3% chance of +10% critical damage. Never wears out.
Level 150. Worn in the arrow slot. 25% loot bonus, +4 magic level, +500 mana, 3% chance of +10% critical damage. Never wears out.
Use it on a piece of equipment in your backpack to enhance it: one or two random bonuses (Common to Legendary) and a new name. Works on Werkd gear too.
Level 150. Works like a diamond arrow: hits a 21-square area. 41 physical attack. One arrow lasts forever.
Level 250. Works like a diamond arrow: hits a 21-square area. 45 physical attack. One arrow lasts forever.
Level 150. 83 physical attack for crossbows. One bolt lasts forever.
Level 250. 85 physical attack for crossbows. One bolt lasts forever.
Level 50. Restores 115-185 mana. Never runs out.
Level 80. Restores 150-250 mana. Never runs out.
Level 130. Restores 425-575 mana. Never runs out.
Level 200. Restores 700-900 mana. Never runs out. Only sold in the Werkd Shop.
Level 300. Restores 1,100-1,400 mana. Never runs out. Only sold in the Werkd Shop.